Competitive ball game based on Pok a Tok
Worked on primarily from September to November 2017 as part of my coursework at DePaul.
I made the character artwork originally as programmer art but people liked it enough to keep it in. Programmed the core of the game, including multiple iterations of physics handling: from my own implementations to, to using Unity's physics engine. Familiarized myself with the post processing stack and set up the particle effects in-engine.
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